>Did you do something like Import->Color or (AutoColor)->Image? If so, you >volume rendered it (i.e., you gave the rendering a volume with colors at >vertices). If you want a "solid" cube, your really just want to render the >surface of the cube. Use ShowBoundary. > >FYI, you can also use Glyph or AutoGlyph to generate cubes at specific >points in space. That make make your work a little easier. These cubes >are defined just as surfaces not volumes. > > >
Let me expand on what Lloyd said. If you don't really care about the orientation of each cube--you just want a cube object at a number of points in space--simply import the set of points (no connections), then use AutoGlyph ("cube" type glyph), then run it into Color and set the color either using an item from the pull-down menu in Color dialog box, or an RGB triplet or any X-color name like "blue". Send this to Image. Since AutoGlyph makes polygons, you'll get surface rendered objects. For help on the capitalized function names mentioned above, see the User Reference docs, or the online contextual help. You only need to define the cube vertex positions and connectivity if you DO care about creating a set of cubes that have orientations described by your data field. In that case, do use ShowBoundary and Color or AutoColor if you need a colormap. Chris Pelkie Vice President/Scientific Visualization Producer Conceptual Reality Presentations, Inc. 30 West Meadow Drive Ithaca, NY 14850 [EMAIL PROTECTED]