Carsten Neumann wrote:
>       Hello Marcus,
> 
> Marcus Lindblom wrote:
>> Carsten Neumann wrote:
>>> hm, just a guess out of the blue: could it be that your stage is frustum 
>>> culled? Try disabling it with RenderAction::setFrustumCulling(false); 
>>> after updating to r2159, otherwise it will keep resetting after every 
>>> frame...
>> Hm. It could be something like that. Recompiling takes a while, would it 
>> work if I just mess with the volume, setting it to static and infinite? 
>> (IIRC that was possible in 1.x)
> 
> yes, that is still possible.

Right. It seems that solved the visibility part of the problem, and I've 
nailed down the rest of the problem to two separate parts.

Thanks for listening!

Cheers,
/Marcus


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