Hello Dirk, Marcus,
Dirk Reiners wrote:
> Marcus Lindblom wrote:
>> I had a texturing problem, because I had failed to add the texturechunk
>> to the material. It worked 95% of the time anyway, since it was the only
>> 3d-texture in the app, so validateAllGLObjects() bound it to unit 0.
>
> Ouch. Validate shouldn't leave anything bound, I'd consider that a big on our
> side. Carsten, can you take a look at that?
yes, TextureObjChunk::handleGL left the texture object bound. Fixed in
r2169.
Cheers,
Carsten
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