Hello Pablo,
Pablo Carneiro Elias wrote:
> On Wed, Nov 18, 2009 at 5:24 PM, Hall, Theodore <[email protected]
> <mailto:[email protected]>> wrote:
> The main reason that lead me to believe its not my mistake is that this
> code used to work before we upgrading to the lastest svn version.. (our
> older version was from 02/16/2009), and it still works now under linux.
have you checked whether it actually gets to execute your
IntersectAction callback in both cases (can you isolate the problem to
be in the ia->getLine().intersect() call) or does it perhaps not even
get there (because tests against the bounding volumes fail higher up the
tree)?
> Another thing is that this particularly method setHit, which now has the
> following API:
>
> void setHit (Real32 t,
> Node *obj,
> Int32 triIndex,
> Vec3f &normal,
> Int32 lineIndex );
>
>
> has been modified since the last version we're using.. it didn't have
> the lineIndex parameter... so, after that alter the code stopped working
> under windows...
>
> I can't see any possible difference between two algorithms (win x
> linux).. so thats a strange problem to me.
it is quite strange and I'm a little sceptical if this really is a
platform issue, it's possible, but I think it rather unlikely...
Cheers,
Carsten
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