Pablo Carneiro Elias wrote:
> Hi Carsten,
> 
> thanks for the effort,
> 
> I'm trying to check what's wrong, it must be something I'm doing here. 
> Well, I've realized that I'm not transforming vertices to camera space 
> to check intersection. AFAICT it must be done if the intersecting line 
> is placed in camera space. But looking at Geometry intesect() code, no 
> vertice is transformed to camera space. At that point all vertices are 
> already transformed to camera space, or the intersecting line is placed 
> at object's local space?

The line is transformed in Transform::intersect()

/Marcus


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