Hello Michael,
Michael Raab wrote:
> 1.) we get 4 lights in both windows
> 2.) the lights are below the root of the graph
are they siblings of each other or do they form a chain, i.e. they are
children of each other?
If they are siblings at which at which child index is the scene, i.e. is
it possible that children 0-5 are lights, child 6 is the scene root and
then children 7,8 are the last two lights?
> 3.) We have tested both the same renderaction and a similar copy of it. Which
> solution would you advise for using renderactions with the 2 windows?
using one should be fine, I was just hoping to find something that gives
a hint at the cause of the problem.
> 4.) I did a test with glintercept this morning. In my scenario are 8 lights.
> In 'double window mode' the last two are missing. As far as I can see when
> using the second window there are only lights 0-5 enabled. I'm attaching the
> logs of the single window run and the double window logs for client and
> server app.
> Hope you have any idea..
hm, for some reason only the first six lights seem to have their state
activated. Can you run the program under a debugger, place a breakpoint
on osg::Light::renderEnter and osg::RenderAction::dropLight and make
sure that they both get called 8 times per frame?
Is it possible for you to send the code you used to get the glIntercept
logs?
Cheers,
Carsten
------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users