Hello Carsten,

for the desktop app, the ortho view should be shown on a separate machine,too. 
This is quiet similar from this point of view.

Thx,
Michael

> > For the other use case, desktop + orthoview, i'll try it too. Compared
> to CAVE setup, the desktop application window needs to draw a frame. If I
> understand correctly, if I use a MDW for desktop and add the ortho cam
> viewport to it, the orthoview will be drawn over my actual frame. Correct?
> > How can I avoid that? 
> > Do you think FBO can be a solution?
> 
> hm, where do you want the ortho view to show up in the desktop app? It 
> sounds like you don't want it in a corner of the window that shows the 
> main scene? If you open a second window (in the sense of "desktop 
> window") there is the question how to share the OpenGL context.
> 
>       Cheers,
>               Carsten
> 
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