Hello Carsten, for the desktop app, the ortho view should be shown on a separate machine,too. This is quiet similar from this point of view.
Thx, Michael > > For the other use case, desktop + orthoview, i'll try it too. Compared > to CAVE setup, the desktop application window needs to draw a frame. If I > understand correctly, if I use a MDW for desktop and add the ortho cam > viewport to it, the orthoview will be drawn over my actual frame. Correct? > > How can I avoid that? > > Do you think FBO can be a solution? > > hm, where do you want the ortho view to show up in the desktop app? It > sounds like you don't want it in a corner of the window that shows the > main scene? If you open a second window (in the sense of "desktop > window") there is the question how to share the OpenGL context. > > Cheers, > Carsten > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users -- GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
