hello there,

I am writing an OpenSG application for a tiled display wall. It
displays many texture-mapped objects in a scene and allows users to freely
manipulate objects, zoom and pan the scene. I need to draw a mouse
pointer. However, when users want to zoom the scene, this cursor would
be also zoomed along with other objects.

Is there any good way to draw a mouse curson in OpenSG, which is not
affected by any view changes? The size of the cursor should be always the
same size. I would appreciate any advices.


Thank  you!
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