I am using MultiDisplayWindow+SSM. Is there any good example for adding an extra viewport to the Window with an Orthographic Camera? Or could you give any code snippet for this?
I appreciate it very much! On Tue, May 4, 2010 at 4:31 AM, Marcus Lindblom <[email protected]> wrote: > On 2010-05-04 10:25, Haeyong Chung wrote: > > hello there, > > I am writing an OpenSG application for a tiled display wall. It > > displays many texture-mapped objects in a scene and allows users to > > freely manipulate objects, zoom and pan the scene. I need to draw a > > mouse pointer. However, when users want to zoom the scene, this > > cursor would be also zoomed along with other objects. > > Is there any good way to draw a mouse curson in OpenSG, which is not > > affected by any view changes? The size of the cursor should be always > > the same size. I would appreciate any advices. > > Thank you! > > Add an extra viewport to the Window with an Orthographic Camera, a > PassiveBackground and a small separate 2d scene graph with a transform > core and your mouse pointer geometry. > > Cheers, > /Marcus > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users >
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