On 2010-06-16 16:59, Johannes Brunen wrote:
> Hello,
>
> today I discoverd that I'm unable to print scenes which contain texured
> geometry. The reason is that the GL_ARB_multitexture extension is not
> supported by my memory device context based GL render context. This
> leads to a failed gGlClientActiveTextureARB extension request in
> GeoVectorProperty::activate/deactivate which is not guareded against
> failure.
>
> So I have the following questions:
>
> 2. Is there any information available how I can implement a robust
> printing service on the windows platform without resolving to a memory
> device context?

Not that I know any specifics, but what is the difference between 
rendering to a printing context compared to just rendering to a big 
in-memory texture/image, save that to a file and print that?

That's what I did a few years ago when we needed print-quality images of 
3D-scenes. The code for that is still here, but it probably needs some 
tweaks to work in 2.0:

http://www.opensg.org/attachment/wiki/PotentialContributions/sgutil.zip

> Any information or hint with respect to point 2 is very much
> appreciated.

HIH. :)

Cheers,
/Marcus


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