On 2010-06-16 16:59, Johannes Brunen wrote: > Hello, > > today I discoverd that I'm unable to print scenes which contain texured > geometry. The reason is that the GL_ARB_multitexture extension is not > supported by my memory device context based GL render context. This > leads to a failed gGlClientActiveTextureARB extension request in > GeoVectorProperty::activate/deactivate which is not guareded against > failure. > > So I have the following questions: > > 2. Is there any information available how I can implement a robust > printing service on the windows platform without resolving to a memory > device context?
Not that I know any specifics, but what is the difference between rendering to a printing context compared to just rendering to a big in-memory texture/image, save that to a file and print that? That's what I did a few years ago when we needed print-quality images of 3D-scenes. The code for that is still here, but it probably needs some tweaks to work in 2.0: http://www.opensg.org/attachment/wiki/PotentialContributions/sgutil.zip > Any information or hint with respect to point 2 is very much > appreciated. HIH. :) Cheers, /Marcus ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
