Hi all,

I'm trying to draw a geometry using two different materials. While a plane 
intersects the geometry into two halves, the materials should be applied to 
these two half geometries. As I don't want to duplicate my geometry, I tried to 
solve this with a MultiPassMaterial. So I defined two materials with two 
ClipPlaneChunks having different plane definitions and added them to the 
MultiPassMaterial.

Although the geometry is rendered twice using both material's color 
information, only the second clip plane definition is used for both rendering 
passes.

Might this be a bug or did I hit any OpenGL specific limitation?
It's unclear to me how MultiPassMaterial works exactly.

I'm using OpenSG 1.8...

Thanks and regards,
Thomas


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