Hello Thomas,
On 05/20/2011 09:52 AM, Henn, Thomas wrote:
> The two different materials I mentioned before have different transparencies
> as well. So one material has no transparency set, but the other one has. Now
> it seems that the MultiPassMaterial, which I added the two materials to, is
> not able to handle this mixed transparency settings. Either both render
> passes use the SimpleMaterial's automatic BlendChunk, or both don't,
> depending on which material was added to the MultiPassMaterial first.
>
> Could that be fixed too?
probably, but the BlendChunk is much more complex, so it's difficult to
spot the problem (if it indeed is in the BlendChunk) without a test case
to debug.
Can you provide a simple program that demonstrates the problem (you
could use something like
Source/WindowSystem/GLUT/testSimpleSceneManager.cpp as starting point)?
Cheers,
Carsten
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