Hi all,

I'm trying to load a project file in our application which is based on 
OpenSG1.8. The project file consists of a bunch of osb files that get 
loaded and inserted into some node hierachy.
Up to now this worked very well. Since last week I have the problem that 
some few geometries are not rendered with the right color. They 
apparently get the last color state from their predecessing geometries. 
When I set lit on -> the geometry turns white, if I switch lit off the 
geometry gets the diffuse color of its predecessor.
I tried to debug this with gDebugger and apparently the color state of 
my geometry is not set at all. The hierarchy looks like this:

Node
  - MatGroup1
   - Geo1
  - MatGroup2
   - Geo2
Node
  - MatGroup3
   - Geo3
   - Geo4

Geo1 and Geo2 are rendered correctly, Geo3 and Geo4 are rendered with 
wrong material. A huge problem is that this happens only in a large 
context, that means if I load only these two node structures everything 
seems to be fine. So producing some small and fancy example is currently 
unfortunately not an option. :-(
I do not have any ideas where to start the search for the part that is 
broken inside the render tree. Does someone has any ideas how to proceed?

Thanks,
Michael


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