Hi all, I'm trying to load a project file in our application which is based on OpenSG1.8. The project file consists of a bunch of osb files that get loaded and inserted into some node hierachy. Up to now this worked very well. Since last week I have the problem that some few geometries are not rendered with the right color. They apparently get the last color state from their predecessing geometries. When I set lit on -> the geometry turns white, if I switch lit off the geometry gets the diffuse color of its predecessor. I tried to debug this with gDebugger and apparently the color state of my geometry is not set at all. The hierarchy looks like this:
Node - MatGroup1 - Geo1 - MatGroup2 - Geo2 Node - MatGroup3 - Geo3 - Geo4 Geo1 and Geo2 are rendered correctly, Geo3 and Geo4 are rendered with wrong material. A huge problem is that this happens only in a large context, that means if I load only these two node structures everything seems to be fine. So producing some small and fancy example is currently unfortunately not an option. :-( I do not have any ideas where to start the search for the part that is broken inside the render tree. Does someone has any ideas how to proceed? Thanks, Michael ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
