Hello Michael,
On 01/23/2012 07:47 AM, Michael Raab wrote:
> Node
> - MatGroup1
> - Geo1
> - MatGroup2
> - Geo2
> Node
> - MatGroup3
> - Geo3
> - Geo4
>
> Geo1 and Geo2 are rendered correctly, Geo3 and Geo4 are rendered with
> wrong material.
which material is used for Geo3, Geo4? One from MatGroup1, MatGroup2 or
something different entirely? Is the used material for Geo3, Geo4 view
dependent?
> A huge problem is that this happens only in a large
> context, that means if I load only these two node structures everything
> seems to be fine. So producing some small and fancy example is currently
> unfortunately not an option. :-(
> I do not have any ideas where to start the search for the part that is
> broken inside the render tree. Does someone has any ideas how to proceed?
Hmm, I think the first thing to isolate should be if the error happens
when constructing the DrawTree or when processing it: what material is
used in MaterialDrawable::renderActionHandler() when calling dropFunctor()?
Cheers,
Carsten
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