Hello Fabrizio,
On 01/31/2012 02:59 AM, Fabrizio Destro wrote:
> Thanks for the answer. I have another question about animation in
> OpenSG2. Which type of file does it support in input? If I will want to
> extend file support, where I should look for code which read animation
> and skeleton with weights?
Collada and OGRE file formats support skeletal animation. OGRE is a much
simpler file format so exporters for DCC tools don't have as much chance
to write files the loader does not grok, on the other hand the OGRE
loader does not read material information at this point.
> Another question: I want to read from kinect
> the flow information for animation. It is possible use the Animation
> class for animate a character from a real-time stream of poses?
You probably don't need animation for this purpose, it should be enough
to have a Skeleton with a SkeletonJoint hierarchy attached to a
SkinnedGeometry. You'd update the SkeletonJoints transformations from
the kinect input and the SkinnedGeometry will be deformed according to
the skeleton's pose.
Cheers,
Carsten
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