Hi Carsten,

thanks for the example. It works too. Unfortunately, I still can't get it 
running in my app. I debugged OSGSimpleTextForeground.cpp to make sure it is 
called. initText and draw are both called, and the values look fine, as far as 
I can tell.

I believe it must be somewhere in my settings, but I can't tell where. It would 
be great, if you could take a look:

http://pastebin.com/8rtzcLQX

Cheers,
Keyan

On 15 Aug 2012, at 16:43, Carsten Neumann wrote:

>       Hello Keyan,
> 
> On 08/15/2012 04:33 AM, Keyan wrote:
>> thanks for the tip. Unfortunately it is still not working. The only 
>> difference that I see, is that I do not use the OSG::GLUTWindow::create() 
>> but OSG::PassiveWindow::create(). Could that be the problem?
> 
> ok, PassiveWindow should not make a difference [1]. I think at this point 
> your best bet is to run under a debugger and put a breakpoint in 
> SimpleTextForeground::draw() and see if it gets called at all or if it exists 
> early before drawing anything.
> 
>       Cheers,
>               Carsten
> 
> [1] I'm attaching a version that uses PassiveWindow. I had to make one 
> additional change (call pwin->resize(300, 300)) in the beginning to pass the 
> initial window size in. Glut apparently only calls the reshape function after 
> rendering the first frame which for me caused an OpenGL error, because 
> glOrtho was called with invalid arguments (left == right, top == bottom).
> <testSimpleSceneManager.cpp>------------------------------------------------------------------------------
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