First of all I am studying computer graphics in Koblenz which seems to have
a partnership with OpenSG. (I am actually not sure what this means)
Currently I want to research game engines. I read tons of books and but I
still lack some knowledge. I thought I would start with a scene graph
instead of writing one by myself.
Now performance and multi threading are crucial for me. I know that this
are the strengths of OpenSG, but I am also looking at OpenSceneGraph.
It is not obvious to me where the differences are. Your wiki states that
80% of all scene graphs are doing the same thing.
I am not interesting in clustering at all.
Is there some advantage of OpenSG over OpenSceneGraph for a game engine, or
are they so similar that it probably doesn't matter?
And does OpenSG support modern OpenGL? Can I use the core profile?
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