Hi,

I'm speaking as a mere user of OpenSG (until you get a better answer from 
someone else):

On Saturday, 4. May 2013, 12:23:33, Maik Klein wrote:
> Currently I want to research game engines. I read tons of books and but I
> still lack some knowledge. I thought I would start with a scene graph
> instead of writing one by myself.
> Now performance and multi threading are crucial for me. I know that this
> are the strengths of OpenSG, but I am also looking at OpenSceneGraph.

The following link explains a little bit the differences between OpenSG and 
OpenSceneGraph, as well as the differences between scenegraphs and game 
engines:

http://www.opensg.org/projects/opensg/wiki/Comparison

Just to add to your options: you might also want to consider actual game 
engines, such as Irrlicht.

Speaking for myself, I'd say that the biggest reason to use OpenSG is its 
cluster support (even the OpenSceneGraph FAQ acknowledges that [1]). If you 
don't want/need multithreaded scenegraph operations and clustering, 
OpenSceneGraph might be the better choice for you (if only for its wider 
adoption).

Cheers,
  Johannes

[1] 
http://www.openscenegraph.com/index.php/support/faq#WhatisthedifferencebetweenOpenSceneGraphandOpenSG

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