Hi,
 
we have the problem that the combination of stereo rendering and osg::Skybackground produces inadequate results. The sky background gets rendered with large disparties as the same camera settings/decorators are used for both the scene rendering and the background rendering. In my opinion the Skybackground should be excluded from stereo as it should be indefinitely far away from the user. On the other hand some camera decorators need to be applied (if present) such as ProjectionCameraDecorator or TileCameraDecorator. I already looked at the code in osg::SkyBackground::clear() but I have no clue how differentiate there! Any ideas?
 
Thanks,
Michael
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