Hi,

On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote:
> Hi,   I am using a SimpleSHLChunk for a GLSL shader over a
> MaterialDrawable. Now, I need to update a uniform variable per frame.
> This works in the client application via "updateUniformVariable"
> locally, but does not on the cluster servers ..   What am I missing 

let me try, I'm looking into your other cluster problem anyway.

kind regards
  gerrit



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