Hi, On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote: > Hi, I am using a SimpleSHLChunk for a GLSL shader over a > MaterialDrawable. Now, I need to update a uniform variable per frame. > This works in the client application via "updateUniformVariable" > locally, but does not on the cluster servers .. What am I missing
let me try, I'm looking into your other cluster problem anyway. kind regards gerrit ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
