Hi Gerrit,

thanks for looking into it.

On 30.05.2013 06:14, Gerrit Voß wrote:
Hi,

On Tue, 2013-05-28 at 19:33 +0800, Gerrit Voß wrote:

Hi,

On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote:
Hi,   I am using a SimpleSHLChunk for a GLSL shader over a
MaterialDrawable. Now, I need to update a uniform variable per frame.
This works in the client application via "updateUniformVariable"
locally, but does not on the cluster servers ..   What am I missing 
let me try, I'm looking into your other cluster problem anyway.
I fixed one things (parent transmission) so for my test cases the 
SimpleSHL chunk variables are updated through the cluster. Could
you try and let me know if it solved your problem.

kind regards
  gerrit

Yes, I just tried it and "updateUniformVariable" now works in our cluster application.
Btw. a SimpleSHLVariableChunk besides the SimpleSHLChunk works as well,
and we used it as a workaround in the meantime.

Thanks again,
Christoph
 
------------------------------------------------------------------------------
Get 100% visibility into Java/.NET code with AppDynamics Lite
It's a free troubleshooting tool designed for production
Get down to code-level detail for bottlenecks, with <2% overhead.
Download for free and get started troubleshooting in minutes.
http://p.sf.net/sfu/appdyn_d2d_ap2
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to