Hi Gerrit,
thanks for looking into it.
On 30.05.2013 06:14, Gerrit Voß wrote:
Yes, I just tried it and "updateUniformVariable" now works in our cluster application.
Btw. a SimpleSHLVariableChunk besides the SimpleSHLChunk works as well,
thanks for looking into it.
On 30.05.2013 06:14, Gerrit Voß wrote:
Hi, On Tue, 2013-05-28 at 19:33 +0800, Gerrit Voß wrote:Hi, On Mon, 2013-05-27 at 18:18 +0200, "Christoph Fünfzig" wrote:Hi, I am using a SimpleSHLChunk for a GLSL shader over a MaterialDrawable. Now, I need to update a uniform variable per frame. This works in the client application via "updateUniformVariable" locally, but does not on the cluster servers .. What am I missinglet me try, I'm looking into your other cluster problem anyway.I fixed one things (parent transmission) so for my test cases the SimpleSHL chunk variables are updated through the cluster. Could you try and let me know if it solved your problem. kind regards gerrit
Yes, I just tried it and "updateUniformVariable" now works in our cluster application.
Btw. a SimpleSHLVariableChunk besides the SimpleSHLChunk works as well,
and we used it as a workaround in the meantime.
Thanks again,
Christoph
Thanks again,
Christoph
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