Hi Marcus,

On Mon, 2005-05-02 at 16:58 +0200, Marcus Lindblom wrote:
> Hi all,
> 
> I'm having stupid problems with materials.
> 
> When I create and use my own material (even if I use a SimpleMaterial), 
> I only get a all-white rendering, no matter what I do. The chunks do not 
> seem to be applied eiter, since my vertexprogram with purposeful gross 
> syntax error in it is ignored. The predefined material set by the 
> vrml-loader works nicely though (adding chunks and everything. I've got 
> normalmapping already. Yay!)

Cool!

> However, when I create my material from scratch I don't get any respect 
> at all. What I do is to simply traverse the graph and call setMaterial() 
> for all materialgroups and geometries encountered. I assume this is the 
> proper way to do it.

Yup.

> Dumping the scene afterwards shows the material being attached, but the 
> rendering is still very screwed.

What happens when you save the scene and load it again?

> Again, this is probably something very simple (like last week's 
> problem), but I'm stumped after working on it for 5 hours. Also, I'm 
> just learning how to debug my stuff efficiently so there might be 
> something obvious I've missed.

In general your approach should work, I do the same in
Source/State/testCubeTexture.cpp and that works fine with VRML models.
Can you try that on your models and see how that compares to your code?

Hope it helps

        Dirk

-- 
-- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED] 
-- The OpenSG Open Source Scenegraph:            http://www.opensg.org
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