Hi Senthil, Senthil wrote: > > Hi , > > I am using the following statement to load a file. > > NodePtr scene = SceneFileHandler::the().read(“test.wrl”). > > How to clean the scene memory before loading the another file. > > Ie, is it possible to delete the memory of scene node manually. > subRefCP(scene); works, but a better way is to use
NodeRefPtr scene = SceneFileHandler::the().read(“test.wrl”); Whenever you assign a new value to scene, the old one will be deleted. No need to manually do what the system can do itself. ;) Yours Dirk ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
