I have been looking at the OSG::Geometry code today and I noticed a naming issue. OpenSG refers to vertex data and "properties" where as with OpenGL 2.0 and GLSL OpenGL would refer to all of these vertex attributes. What would people think about renaming these types and code to keep things a little more consistent with the OpenGL conventions?
Note: we could still have the conversion script convert the 1.0 naming to the 2.0 naming to ease code migration. -Allen ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
