I have been looking at the OSG::Geometry code today and I noticed a 
naming issue.  OpenSG refers to vertex data and "properties" where as 
with OpenGL 2.0 and GLSL OpenGL would refer to all of these vertex 
attributes.   What would people think about renaming these types and 
code to keep things a little more consistent with the OpenGL conventions? 

Note: we could still have the conversion script convert the 1.0 naming 
to the 2.0 naming to ease code migration.

-Allen


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