Hello Marcus,

On 08/18/2014 12:06 PM, Marcus Lindblom Sonestedt wrote:
> This happens if a PassiveWindow is destroyed while there is no current
> active context.

hmm, arguably that is already the bug: destroying a PassiveWindow 
requires an active context (just like rendering with it does), so that 
it can clean up OpenGL objects.

        Cheers,
                Carsten

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