Hello Marcus, On 08/18/2014 12:06 PM, Marcus Lindblom Sonestedt wrote: > This happens if a PassiveWindow is destroyed while there is no current > active context.
hmm, arguably that is already the bug: destroying a PassiveWindow requires an active context (just like rendering with it does), so that it can clean up OpenGL objects. Cheers, Carsten ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users