Maybe passiveWindow's destructor can assert for an active context? That would not be very expensive, it'd help, and yes, that's how I fixed it. (i.e by activating the context before destroying the PassiveWindow.)
/Marcus 2014-08-18 13:16 GMT+02:00 Carsten Neumann <carsten.p.neum...@gmail.com>: > Hello Marcus, > > On 08/18/2014 12:06 PM, Marcus Lindblom Sonestedt wrote: > > This happens if a PassiveWindow is destroyed while there is no current > > active context. > > hmm, arguably that is already the bug: destroying a PassiveWindow > requires an active context (just like rendering with it does), so that > it can clean up OpenGL objects. > > Cheers, > Carsten > > > ------------------------------------------------------------------------------ > _______________________________________________ > Opensg-users mailing list > Opensg-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/opensg-users > >
------------------------------------------------------------------------------
_______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users