Hello Gerrit, On 09.10.2015 12:52, Gerrit Voß wrote: > > I added a new OSGFBOBackground which takes a FramebufferObject and > on clear tries to blit all color, depth and stencil buffers, > either to the active FBO or to the window framebuffer. > This is really great. I will immediately take an OpenSG snapshot and look into it. However, I will be offline the next week and can not give you direct response, so.
> I only came around to do some quick testing, but it gives you > something to start with (and ideally it already does what you > need). I will do some further testing, especially on robustness. > I have started with an example as I have written. I think it can be properly extended to be part of the OpenSG examples when finished. One point I have in mind with respect to robustness is the support of multisampled render context/buffers. But, I don't currently know every nut, bolt and screw in this area. Thanks, and best regards, Johannes ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users