anyone ever tried creating a larger region just to see what would happen? On Mon, Jan 26, 2009 at 12:11 AM, Teravus Ovares <tera...@gmail.com> wrote:
> Hey all, > > I've been thinking about this supposed limitation of 256x256m sized > regions because of the recent discussion on integrating GIS data with > it and I wanted to discuss all of the known limitations, mitigating > factors, and potentially some solutions to dealing with this. > > Now, from what I understand, the Linden client only really knows about > 256x256. However, also, so far, the only two things that I've found > that really make use of that limitation is terrain, and maptiles. > The terrain system is designed in such a way that it makes a region > have 256x256m split into 16x16 blocks and therefore there's only space > for that. Map Blocks just assume 256x256. Mind you, the client > also seems to use it for caching the terrain and objects as well, so > it really shouldn't change whatever it is or the client will have an > issue > > Now, the kicker is object positions, avatar positions, textures, > border crossings and just about everything else *doesn't care about > 256x256 on the client side*. The rest of the 256x256 limitations > are in the service. > > So, solutions.. > > Now, technically, it's possible to make a region 512x512 and have it > generate 4 maptiles and 3 'psudo regions' in the client stack.. the > psudo regions would simply be 'terrain senders' and 'terrain update' > mechanisms.. and that would work! > > Any thoughts on this? > > Best Regards > > Teravus > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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