anyone ever tried creating a larger region just to see what would happen?

On Mon, Jan 26, 2009 at 12:11 AM, Teravus Ovares <tera...@gmail.com> wrote:

> Hey all,
>
> I've been thinking about this supposed limitation of 256x256m sized
> regions because of the recent discussion on integrating GIS data with
> it and I wanted to discuss all of the known limitations, mitigating
> factors, and potentially some solutions to dealing with this.
>
> Now, from what I understand, the Linden client only really knows about
> 256x256.   However, also, so far, the only two things that I've found
> that really make use of that limitation is terrain, and maptiles.
> The terrain system is designed in such a way that it makes a region
> have 256x256m split into 16x16 blocks and therefore there's only space
> for that.     Map Blocks just assume 256x256.    Mind you, the client
> also seems to use it for caching the terrain and objects as well, so
> it really shouldn't change whatever it is or the client will have an
> issue
>
> Now, the kicker is object positions, avatar positions, textures,
> border crossings and just about everything else *doesn't care about
> 256x256 on the client side*.    The rest of the 256x256 limitations
> are in the service.
>
> So, solutions..
>
> Now, technically, it's possible to make a region 512x512 and have it
> generate 4 maptiles and 3 'psudo regions' in the client stack..  the
> psudo regions would simply be 'terrain senders' and 'terrain update'
> mechanisms..   and that would work!
>
> Any thoughts on this?
>
> Best Regards
>
> Teravus
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev@lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
_______________________________________________
Opensim-dev mailing list
Opensim-dev@lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev

Reply via email to