I should give it a whirl then for sure. It's some time ago that I tried Ogre3D ... is it possible to have multitexturing/baked lightmaps in Ogre3D and consequently in realXtend?
Can I bake a models shadows in, say, Gile[s] and import these in realXtend? -----Ursprüngliche Nachricht----- Von: opensim-dev-boun...@lists.berlios.de im Auftrag von Jani Pirkola Gesendet: Di 03.02.2009 23:32 An: opensim-dev@lists.berlios.de Betreff: Re: [Opensim-dev] realXtend vs OpenSim Hi, About the viewer being windows-only: The crossplatform realXtend viewer is coming soon: http://www.cybertechnews.org/?p=565And the current viewer can be run in Linux (and os X?) with Wine: http://www.cybertechnews.org/?p=267 Also, the realXtend team is planning the new cross-platform viewer: http://www.cybertechnews.org/?p=32 Jani 2009/2/4 Lc <lcc1...@gmail.com> > > the merge is in progress, heavy progress even. > The result is called modrex, a module added to opensim. > All the classic opensim functionalities are there ( hypergrid for exmple) > and you gor the new rendering engine. > > The issues : > actually the viewer is window only > SL avatar are not rendered in ReX > ReX avt are not rendered in SLviewer > > The + : > New meshes > Import from most of the main 3D software > Ogre3d > > Ryan could elaborate more ;) > > Sacha > > On Tue, Feb 3, 2009 at 11:04 PM, Dirk Krause <dirk.kra...@pixelpark.com>wrote: > >> Hi, >> >> these news I read just now: >> >> "ReactionGrid is going to start extensive trials on how the new technology >> could be taken into use. The main difference to the SL Viewer - Opensim >> combo is that in realXtend the rendering is done with OGRE3D and it is >> possible to use standard 3D mesh objects. There are also other benefits >> worth mentioning, like spatial voice and next generation free form avatars." >> (from http://therexfiles.cybertechnews.org/?p=221 ) >> >> and reminded me that I wanted to ask whether there is a roadmap and/or >> description of how realXtend and OpenSim will merge/cooperate/diverge? >> >> What is the penalty/benefit from starting off with OpenSim/realXtend? >> (read this in all permutations) >> >> In general I like the realXtend approach very much, but I dont want to >> lose OpenSim compatibility in upcoming projects. >> >> >> Best regards, >> Dirk/Bart >> >> _______________________________________________ >> Opensim-dev mailing list >> Opensim-dev@lists.berlios.de >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
<<winmail.dat>>
_______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev