How about the various OSD serializations in libomv? They seem to be pretty robust these days.
On Sat, Oct 9, 2010 at 11:05 AM, <d...@metaverseink.com> wrote: > Dear devs, > > I'm pulling my hair here with the serialization of scene objects. This is > horrible! Using .Net serialization for something as important as this is the > worst idea ever. We're completely frozen. I'm trying to add an additional > field for the creator info, and I'm stuck in all sorts of ways: I can't > compute the value of that field at serialization-time, and then there are > the issues of compatibility with previous versions of the SOP class. > > I'd like to understand all the implications of doing an entirely different > serialization procedure, one that does not use reflection, and that allows > for processing-during-serialization. What will break, and therefore needs > fixing? > > I understand all archiving related to previous versions will break, so we > need to keep supporting the existing serialization 'disease' for the > foreseeable future. I also understand that TPs/crossings between sims that > talk different SOG serializations will break, but that's not so bad. > > Anything else I should be aware of before I go off and redo this? > > Diva / Crista > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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