How about the various OSD serializations in libomv? They seem to be pretty
robust these days.

On Sat, Oct 9, 2010 at 11:05 AM, <d...@metaverseink.com> wrote:

> Dear devs,
>
> I'm pulling my hair here with the serialization of scene objects. This is
> horrible! Using .Net serialization for something as important as this is the
> worst idea ever. We're completely frozen. I'm trying to add an additional
> field for the creator info, and I'm stuck in all sorts of ways: I can't
> compute the value of that field at serialization-time, and then there are
> the issues of compatibility with previous versions of the SOP class.
>
> I'd like to understand all the implications of doing an entirely different
> serialization procedure, one that does not use reflection, and that allows
> for processing-during-serialization. What will break, and therefore needs
> fixing?
>
> I understand all archiving related to previous versions will break, so we
> need to keep supporting the existing serialization 'disease' for the
> foreseeable future. I also understand that TPs/crossings between sims that
> talk different SOG serializations will break, but that's not so bad.
>
> Anything else I should be aware of before I go off and redo this?
>
> Diva / Crista
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