Hello community, here is the log from the commit of package blinken for openSUSE:Factory checked in at 2015-03-11 09:43:42 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/blinken (Old) and /work/SRC/openSUSE:Factory/.blinken.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "blinken" Changes: -------- --- /work/SRC/openSUSE:Factory/blinken/blinken.changes 2015-02-11 16:33:11.000000000 +0100 +++ /work/SRC/openSUSE:Factory/.blinken.new/blinken.changes 2015-03-11 09:43:43.000000000 +0100 @@ -1,0 +2,7 @@ +Tue Mar 3 10:31:48 UTC 2015 - [email protected] + +- Update to KDE Applications 14.12.3 + * KDE Applications 14.12.3 + * See https://www.kde.org/announcements/announce-applications-14.12.3.php + +------------------------------------------------------------------- Old: ---- blinken-14.12.2.tar.xz New: ---- blinken-14.12.3.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ blinken.spec ++++++ --- /var/tmp/diff_new_pack.z0XPwo/_old 2015-03-11 09:43:44.000000000 +0100 +++ /var/tmp/diff_new_pack.z0XPwo/_new 2015-03-11 09:43:44.000000000 +0100 @@ -17,7 +17,7 @@ Name: blinken -Version: 14.12.2 +Version: 14.12.3 Release: 0 Summary: Simon Says Game License: GPL-2.0+ ++++++ blinken-14.12.2.tar.xz -> blinken-14.12.3.tar.xz ++++++ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/blinken-14.12.2/blinken.appdata.xml new/blinken-14.12.3/blinken.appdata.xml --- old/blinken-14.12.2/blinken.appdata.xml 2014-12-17 06:14:02.000000000 +0100 +++ new/blinken-14.12.3/blinken.appdata.xml 2015-02-21 07:35:10.000000000 +0100 @@ -4,6 +4,7 @@ <metadata_license>CC0-1.0</metadata_license> <project_license>GPL-2.0+</project_license> <name>Blinken</name> + <name xml:lang="bs">Blinken</name> <name xml:lang="ca">Blinken</name> <name xml:lang="cs">Blinken</name> <name xml:lang="da">Blinken</name> @@ -27,6 +28,7 @@ <name xml:lang="x-test">xxBlinkenxx</name> <name xml:lang="zh-TW">記憶_BlinKen</name> <summary>Memory Enhancement Game</summary> + <summary xml:lang="bs">Igra za poboljšanje pamćenja</summary> <summary xml:lang="ca">Un joc per millorar la memòria</summary> <summary xml:lang="cs">Hra k procvičování paměti</summary> <summary xml:lang="da">Spil til hukommelsestræning</summary> @@ -51,6 +53,7 @@ <summary xml:lang="zh-TW">加強記憶力的遊戲</summary> <description> <p>Blinken is based on an electronic game released in 1978, which challenges players to remember sequences of increasing length. On the face of the device, there are 4 different color buttons, each one with their own distinctive sound. These buttons light up randomly, creating the sequence that the player must then recall. If the player is successful in remembering the sequence of lights in the correct order, they advance to the next stage, where an identical sequence with one extra step is presented. If they are incorrect, the game is lost, and the player must start again from the beginning. The goal is to get a high score - each step in the sequence is worth one point, so correct entry of a sequence of 8 lights is worth 8 points on the high score table.</p> + <p xml:lang="bs">Blinken je zasnovan na elektronskoj igri objavljenoj 1978. godine, kojom se izaziva igrače da se sjete sekvenci povećavane dužine. Na licu uređaja, postoje 4 različite boje dugmadi, svaki sa svojom prepoznatljivim zvukom. Ovi tasteri svijetle nasumice, stvarajući sekvencu da igrač mora onda se sjeti. Ako igrač uspije u pamćenju sekvenci svjetla u ispravnom redosledu, on prelazi na sljedeću fazu, u kojoj je predstavljena identična sekvenca sa pomoćnim koraomk. Ako su neispravni, igra je izgubljena, a igrač mora ponovo početi iz početka. Cilj je dobizi visok rezultat - svaki korak u nizu vrijedi jedan bod, tako da tačan slijed od 8 svjetala vrijedi 8 poena na tabeli rezultata.</p> <p xml:lang="ca">El Blinken es basa en un joc electrònic llançat el 1978, desafia als jugadors a recordar seqüències incrementant-les cada vegada. A la cara del dispositiu hi ha 4 botons de colors diferents, cadascun amb el seu propi so distintiu. Aquests botons s'encenen a l'atzar, creant la seqüència que el jugador ha de recordar. Si el jugador té èxit recordant la seqüència de llums en l'ordre correcte, avançarà a la següent etapa, on se li presentarà una seqüència idèntica amb un pas addicional. Si són incorrectes, es perdrà en el joc, i el jugador haurà de començar de nou des del començament. L'objectiu és aconseguir una alta puntuació: cada pas en la seqüència val un punt, de manera que encertar una seqüència de 8 llums valdrà 8 punts a la taula de puntuació.</p> <p xml:lang="de">Die Idee zu Blinken gründet auf einem alten elektronischen Spiel aus dem Jahre 1978: der Spieler musste sich immer länger werdende Tasten- bzw. Tonfolgen merken. Auf dem Spielgerät von Blinken finden Sie vier verschiedenfarbige Knöpfe und jeder hat seinen eigenen individuellen Ton. Während des Spiels leuchten diese Knöpfe in zufälliger Reihenfolge, die der Spieler sich merken und wiederholen muss. Wenn der Spieler es schafft, die Sequenz in der richtigen Reihenfolge wiederzugeben, erreicht er die nächste Spielstufe, in der er die gleiche Sequenz plus einer weiteren Taste wiedergeben muss. Wenn die Reihenfolge einmal falsch ist, hat der Spieler verloren und muss von vorne beginnen. Das Ziel des Spiels ist es, möglichst viele Punkte zu erreichen. Jede erfolgreiche Runde bringt einen Punkt, eine erfolgreiche Folge von 8 Knöpfen ergibt also 8 Punkte in der Bestenliste.</p> <p xml:lang="en-GB">Blinken is based on an electronic game released in 1978, which challenges players to remember sequences of increasing length. On the face of the device, there are 4 different colour buttons, each one with their own distinctive sound. These buttons light up randomly, creating the sequence that the player must then recall. If the player is successful in remembering the sequence of lights in the correct order, they advance to the next stage, where an identical sequence with one extra step is presented. If they are incorrect, the game is lost, and the player must start again from the beginning. The goal is to get a high score - each step in the sequence is worth one point, so correct entry of a sequence of 8 lights is worth 8 points on the high score table.</p> -- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
