Hello community,

here is the log from the commit of package blinken for openSUSE:Factory checked 
in at 2015-03-11 09:43:42
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/blinken (Old)
 and      /work/SRC/openSUSE:Factory/.blinken.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "blinken"

Changes:
--------
--- /work/SRC/openSUSE:Factory/blinken/blinken.changes  2015-02-11 
16:33:11.000000000 +0100
+++ /work/SRC/openSUSE:Factory/.blinken.new/blinken.changes     2015-03-11 
09:43:43.000000000 +0100
@@ -1,0 +2,7 @@
+Tue Mar  3 10:31:48 UTC 2015 - [email protected]
+
+- Update to KDE Applications 14.12.3
+   * KDE Applications 14.12.3
+   * See https://www.kde.org/announcements/announce-applications-14.12.3.php
+
+-------------------------------------------------------------------

Old:
----
  blinken-14.12.2.tar.xz

New:
----
  blinken-14.12.3.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ blinken.spec ++++++
--- /var/tmp/diff_new_pack.z0XPwo/_old  2015-03-11 09:43:44.000000000 +0100
+++ /var/tmp/diff_new_pack.z0XPwo/_new  2015-03-11 09:43:44.000000000 +0100
@@ -17,7 +17,7 @@
 
 
 Name:           blinken
-Version:        14.12.2
+Version:        14.12.3
 Release:        0
 Summary:        Simon Says Game
 License:        GPL-2.0+

++++++ blinken-14.12.2.tar.xz -> blinken-14.12.3.tar.xz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/blinken-14.12.2/blinken.appdata.xml 
new/blinken-14.12.3/blinken.appdata.xml
--- old/blinken-14.12.2/blinken.appdata.xml     2014-12-17 06:14:02.000000000 
+0100
+++ new/blinken-14.12.3/blinken.appdata.xml     2015-02-21 07:35:10.000000000 
+0100
@@ -4,6 +4,7 @@
   <metadata_license>CC0-1.0</metadata_license>
   <project_license>GPL-2.0+</project_license>
   <name>Blinken</name>
+  <name xml:lang="bs">Blinken</name>
   <name xml:lang="ca">Blinken</name>
   <name xml:lang="cs">Blinken</name>
   <name xml:lang="da">Blinken</name>
@@ -27,6 +28,7 @@
   <name xml:lang="x-test">xxBlinkenxx</name>
   <name xml:lang="zh-TW">記憶_BlinKen</name>
   <summary>Memory Enhancement Game</summary>
+  <summary xml:lang="bs">Igra za poboljšanje pamćenja</summary>
   <summary xml:lang="ca">Un joc per millorar la memòria</summary>
   <summary xml:lang="cs">Hra k procvičování paměti</summary>
   <summary xml:lang="da">Spil til hukommelsestræning</summary>
@@ -51,6 +53,7 @@
   <summary xml:lang="zh-TW">加強記憶力的遊戲</summary>
   <description>
     <p>Blinken is based on an electronic game released in 1978, which 
challenges players to remember sequences of increasing length. On the face of 
the device, there are 4 different color buttons, each one with their own 
distinctive sound. These buttons light up randomly, creating the sequence that 
the player must then recall. If the player is successful in remembering the 
sequence of lights in the correct order, they advance to the next stage, where 
an identical sequence with one extra step is presented. If they are incorrect, 
the game is lost, and the player must start again from the beginning. The goal 
is to get a high score - each step in the sequence is worth one point, so 
correct entry of a sequence of 8 lights is worth 8 points on the high score 
table.</p>
+    <p xml:lang="bs">Blinken je zasnovan na elektronskoj igri objavljenoj 
1978. godine, kojom se izaziva igrače da se sjete sekvenci povećavane dužine. 
Na licu uređaja, postoje 4 različite boje dugmadi, svaki sa svojom 
prepoznatljivim zvukom. Ovi tasteri svijetle nasumice, stvarajući sekvencu da 
igrač mora onda se sjeti. Ako igrač uspije u pamćenju sekvenci svjetla u 
ispravnom redosledu, on prelazi na sljedeću fazu, u kojoj je predstavljena 
identična sekvenca sa pomoćnim koraomk. Ako su neispravni, igra je izgubljena, 
a igrač mora ponovo početi iz početka. Cilj je dobizi visok rezultat - svaki 
korak u nizu vrijedi jedan bod, tako da tačan slijed od 8 svjetala vrijedi 8 
poena na tabeli rezultata.</p>
     <p xml:lang="ca">El Blinken es basa en un joc electrònic llançat el 1978, 
desafia als jugadors a recordar seqüències incrementant-les cada vegada. A la 
cara del dispositiu hi ha 4 botons de colors diferents, cadascun amb el seu 
propi so distintiu. Aquests botons s'encenen a l'atzar, creant la seqüència que 
el jugador ha de recordar. Si el jugador té èxit recordant la seqüència de 
llums en l'ordre correcte, avançarà a la següent etapa, on se li presentarà una 
seqüència idèntica amb un pas addicional. Si són incorrectes, es perdrà en el 
joc, i el jugador haurà de començar de nou des del començament. L'objectiu és 
aconseguir una alta puntuació: cada pas en la seqüència val un punt, de manera 
que encertar una seqüència de 8 llums valdrà 8 punts a la taula de 
puntuació.</p>
     <p xml:lang="de">Die Idee zu Blinken gründet auf einem alten 
elektronischen Spiel aus dem Jahre 1978: der Spieler musste sich immer länger 
werdende Tasten- bzw. Tonfolgen merken. Auf dem Spielgerät von Blinken finden 
Sie vier verschiedenfarbige Knöpfe und jeder hat seinen eigenen individuellen 
Ton. Während des Spiels leuchten diese Knöpfe in zufälliger Reihenfolge, die 
der Spieler sich merken und wiederholen muss. Wenn der Spieler es schafft, die 
Sequenz in der richtigen Reihenfolge wiederzugeben, erreicht er die nächste 
Spielstufe, in der er die gleiche Sequenz plus einer weiteren Taste wiedergeben 
muss. Wenn die Reihenfolge einmal falsch ist, hat der Spieler verloren und muss 
von vorne beginnen. Das Ziel des Spiels ist es, möglichst viele Punkte zu 
erreichen. Jede erfolgreiche Runde bringt einen Punkt, eine erfolgreiche Folge 
von 8 Knöpfen ergibt also 8 Punkte in der Bestenliste.</p>
     <p xml:lang="en-GB">Blinken is based on an electronic game released in 
1978, which challenges players to remember sequences of increasing length. On 
the face of the device, there are 4 different colour buttons, each one with 
their own distinctive sound. These buttons light up randomly, creating the 
sequence that the player must then recall. If the player is successful in 
remembering the sequence of lights in the correct order, they advance to the 
next stage, where an identical sequence with one extra step is presented. If 
they are incorrect, the game is lost, and the player must start again from the 
beginning. The goal is to get a high score - each step in the sequence is worth 
one point, so correct entry of a sequence of 8 lights is worth 8 points on the 
high score table.</p>

-- 
To unsubscribe, e-mail: [email protected]
For additional commands, e-mail: [email protected]

Reply via email to