Hi AllI'm looking to do some pure GL rendering inside my osg app, I imagine I 
need to subclass an osg class to do this, which is the best osg object to use 
as the basis for this subclass?   I'd also like to do a bit of setup in the 
cull stage but thats not too important.I'm familiar with the way OpenGL 
Performer works where I did this with Draw and Cull node callbacks, so any 
advice for adapting  to osg is very welcome!thanksMartin 
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