Hi AllI'm looking to do some pure GL rendering inside my osg app, I imagine I
need to subclass an osg class to do this, which is the best osg object to use
as the basis for this subclass? I'd also like to do a bit of setup in the
cull stage but thats not too important.I'm familiar with the way OpenGL
Performer works where I did this with Draw and Cull node callbacks, so any
advice for adapting to osg is very welcome!thanksMartin
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