Hi Robert,

Sounds good to me.  I'll do my best to dig a little further when I get a
chance as well.

Thanks,

Jason

On 8/1/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
>
> Hi Jason,
>
> I'm afraid I don't have any answers, and will have to investigate
> further once I have time.
>
> Robert.
>
> On 8/1/07, Jason Beverage <[EMAIL PROTECTED]> wrote:
> > Hi Robert,
> >
> > I just tested things out on my Suse 10 machine and I can't reproduce the
> > crash, haven't had a chance to try it in Windows yet (same machine, dual
> > boot).  However, this machine is a very old singe processor pentium 4
> (not
> > even hyperthreaded), so I'm not sure if the issue will arise if it's a
> > threading one.
> >
> > I'm still getting incorrect rendering when I try to use the --persp or
> > --ortho options for all the examples I"ve tried, even in Linux.  I'm
> > expecting the results to look essentially the same as the original
> overlay
> > code (--object) but to become more detailed when I zoom in close.  Is
> that
> > correct?
> >
> > I'm attaching some screenshots to show you what I mean.
> >
> > Thanks,
> >
> > Jason
> >
> >
> > On 7/31/07, Jason Beverage < [EMAIL PROTECTED]> wrote:
> > > Hi Robert,
> > >
> > > I'm using Windows XP, forgot to mention that, sorry.  I'm using
> Windows
> > and Suse Linux at home on the same machine, if I get some time this
> evening
> > I'll try it on both systems.
> > >
> > > Thanks,
> > >
> > > Jason
> > >
> > >
> > >
> > > On 7/31/07, Robert Osfield < [EMAIL PROTECTED]> wrote:
> > > > Hi Jason,
> > > >
> > > > I've just tested osgprerender on my dual core Althon system and it
> > > > works fine with pbuffer, osganimate works fine with overlays too.
> > > > What OS are you working on?
> > > >
> > > > Robert.
> > > >
> > > > On 7/31/07, Jason Beverage < [EMAIL PROTECTED]> wrote:
> > > > > Hi all,
> > > > >
> > > > > I downloaded the latest OSG from SVN this afternoon and I'm
> getting a
> > crash
> > > > > on my machine with any of the examples that use RTT (osgprerender,
> > > > > osganimate --overlay, osgsimulation, etc).  My graphics card
> (GeForce
> > FX
> > > > > 5200) doesn't support Frame Buffer Objects, so RTT is defaulting
> to
> > > > > PBuffers.  When I run the examples with the --SingleThreaded
> option,
> > things
> > > > > work like they normally did.  By default, my machine uses
> > > > > DrawThreadPerContext because its a HyperThreaded pentium 4.
> > > > >
> > > > > I modified the osganimate example to accept command line arguments
> in
> > > > > constructing the Viewer like osgprerender to pass in
> --SingleThreaded.
> > > > > Using the FrameBuffer instead of PBuffers seems to work fine with
> all
> > > > > threading models.  My machine at home supports Frame Buffer
> Objects,
> > but I
> > > > > haven't had a chance to test things on that machine.
> > > > >
> > > > > On a related note, the only example that uses the new view
> dependent
> > > > > overlays that looks sensible at all is osgsimulation.  The others
> > > > > (osganimate, osgspheresegment, etc) do not display correctly on my
> > machine
> > > > > here at work or my machine at home.  Has anyone had a different
> > experience?
> > > > >
> > > > > Any ideas?
> > > > >
> > > > > Jason
> > > > >
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > > osg-users@lists.openscenegraph.org
> > > > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > >
> > > > >
> > > > _______________________________________________
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> > > >
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >
> > >
> > >
> >
> >
> > _______________________________________________
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> >
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> >
> >
> >
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