Hi, We're looking at using Collada for setting up scenes for physics based simulation. Collada is great because it integrates physics and graphics, but it is also evil for the same reason, since any Collada reader really should integrate well both with a physics engine and with a graphics engine. What would be the best way of using the osg collada reader for also setting up the physics? From the way the reader is designed now, as a plug-in that delivers nodes to the scenegrah, it isn't obvious how to connect to a physics library. I'm fond of the thought of seeing the support for collada graphics in osg being improved gradually until all the bells and whistle's are supported, and therefore I'm not particularly happy about developing yet another collada reader that is better suited for our needs, since we would have a hard time keeping it updated.
Of course the same questions apply for a collada exporter.. /Ken Kenneth Bodin UmeƄ university, Sweden [EMAIL PROTECTED] -- Like Ornithology is good for birds, Philosophy of science and technology is good for scientists. -- Richard Feynman _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org