Hello Adrian

If I get you right, you think that the OSG data representation is not
optimized for use within a raytracer application. So it will be possible to
code a raytracer with OSG but results won't be very efficient and powerful?

regards, Tobias

On 10/2/07, Adrian Egli <[EMAIL PROTECTED]> wrote:
>
> Hi Tobias,
>
> Greate would be to get a RayTracer attached to the OSG scene. With option
> to trace or not. Normally OSG won't trace, but if we like to get high
> quality screens, we can just turn on the tracing. But i was thinking about
> this still more then once. What we should get or what i like to integrate as
> soon as i have some hours to analyse the osg core, we should store the
> triangles, trianglesfan, ... (GL geometries) in a accelerated spatial data
> structure, best kd-Tree like data organisation. Even the intersection test
> could be boosted, also futures animations, collision checks and so on,
> boosting of depth sorting for transparency pre triangles should become
> possible.  Also haptic-rendering could be an option for future application.
> This integration would be an essential topic.
>
> I am not yet sure how we should change the osg internal data structure, at
> the moment we store vertices in simple arrays. I feel like to remap them
> into an kd-tree. then the whole scenegraph is organised in a spatial data
> structure.
>
> and the once we have a fast internal data representation, we may are
> really close to render the scene no longer as face rendering also ray
> casted, ray traced parts would be an futur options. what would be really
> greate. May we will get small parts raytraced, others not.
>
> what are others thinking about this topic.
>
> /Adegli
>
> 2007/10/2, Tobias Münch <[EMAIL PROTECTED]>:
> >
> > Hello to all OSG developers.
> >
> > Does anybody has developed a raytracer based on OSG or OpenGL which is
> > free to use on other applications? It is important for me that no changes
> > are necessary to the OSG-framework like the raytracer of Amit Ben-David, who
> > modified the osg:Vec3f class. I need it for my thesis and unfortunately I
> > have not enough time to code one by my own.
> >
> > best regards, Tobias
> >
> > p.s.: The source of Ben-Davids raytracer: 
> > http://www.cs.technion.ac.il/~cs234326/projects/GLSLRayTracer/main.htm
> >
> > <http://www.cs.technion.ac.il/%7Ecs234326/projects/GLSLRayTracer/main.htm>
> >
> > _______________________________________________
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> >
> >
> >
>
>
> --
> ********************************************
> Adrian Egli
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>
>
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