Hi everyone, 

Im wondering if anyone has an example of a GLSL normal mapped osg file I could 
have a look at?  The provided examples have been useful for simple generators 
(no intended disrespect to Benoit Mandelbrot). However I need to integrate an 
illuminated Ward or Ashkihmin/Shirley shader into my scene to simulate some 
Alucobond surface treatments on a building and thus far am not achieving much 
success.

any help would be most appreciated!

cheers

Jon Newell 
 

 

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