Hi everyone, I am new to OSG, yet intend to use it for some projects. I've been through implementing some scene graph things before, I find OSG very interesting, I appreciate tight OpenGL integration (no cumbersome abstractions) and clean class design. So far I have a few questions regarding some aspects of OSG:
- OpenGL selection buffer seems not recommended as a way of picking in OSG, explicit primitive intersections are used instead. Could someone please comment on this (why...)? - Support for parametric curves / surfaces (Bezier, NURBs and the likes). Are there any plan to support this directly (through GLU or other), or should I export those as polygonal data instead? Thank you very much, Raphael
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