http://www.blendernation.com/2006/06/12/blender-and-the-open-source-combat-simulator-project/
Check out the answer for the second question in the interview. It might be
what your after. Seems like they did it by converting from osg to .ac and
then importing to blender via a plugin.

/Andreas


2008/2/15, Brian <[EMAIL PROTECTED]>:
>
> Hi
> I am trying to find a 3d file format that exports well out of OSG into
> Blender3d.
> I need one that supports triangles,normals, uv coordinates, and textures.
>
> Thanks,
> Brian
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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