http://www.blendernation.com/2006/06/12/blender-and-the-open-source-combat-simulator-project/ Check out the answer for the second question in the interview. It might be what your after. Seems like they did it by converting from osg to .ac and then importing to blender via a plugin.
/Andreas 2008/2/15, Brian <[EMAIL PROTECTED]>: > > Hi > I am trying to find a 3d file format that exports well out of OSG into > Blender3d. > I need one that supports triangles,normals, uv coordinates, and textures. > > Thanks, > Brian > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org