I have a quick question that I may be over-thinking, of which I have yet to find a simple answer.
Imagine that I have a class Derived from osg::MatrixTransform--let's call this osgWidget::Window. In my derived Window class, I have a number of osg::ref_ptr<> objects referencing various things that get added to the Window object itself, and which I keep around for ease of use elsewhere in the API. I want to provide suitable copy constructors (and am required to do so by using the META_Object macro, thankfully), but I'm beginning to see a definite problem when setting the pointers in the "new" copies ref_ptr object. Usually I can come up with clever tricks to do so, but generally it's not very straightforward--which leads me to my main question: is it generally bad design to keep ref_ptr's around like this when designing classes that will directly derive from OSG objects? Using osg::CopyOp::DEEP_COPY_ALL ensures that I will get a full copy of the subgraph, which is certainly the desired behavior, but I'm not entirely sure I know the best way to easily set any internal ref_ptr's to the new subgraph after copy other than--like I mentioned earlier--clever tricks. :) Below is an example of one such abomination: // Here we're in the copy ctor() Window::Window(const Window& w, const CopyOp& co): MatrixTransform(w, co) { ColorArray* c = dynamic_cast<ColorArray*>(getColorArray()); if(c) _c = c; } ...where _c is my osg::ref_ptr<ColorArray> object, and where getColorArray() works because we're using DEEP_COPY_ALL and we assume all of the geometry was deeply copied into the new object. I really feel like I'm missing an easier way to do this... _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org