Hi Andreas,

This looks like a bug in the OpenGL driver, and as such try looking at
updates to the driver to see if it fixes things.

Robert.

On Sun, Mar 9, 2008 at 11:05 AM, Andreas Goebel <[EMAIL PROTECTED]> wrote:
> Hi,
>
>  I have the problem that many of my customers (schools) use cheap
>  hardware. I use many osg::Text objects, and with cheap hardware (or the
>  mesa software renderer) they look bad when the distance to the text is
>  getting less.
>
>  I attach two samples, the good sample is taken with my own hardware,
>  whereas the bad one is taken with a mesa software renderer.
>
>  I already tried disabling mipmapping, but this did not help.
>
>  Suggestions for workarounds are highly welcome!
>
>  Regards,
>
>  Andreas
>
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>
>
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