Hi Guys, As a general comment, the core OSG doesn't yet support the Philip's type of stereo out of the box. Although it isn't really stereo is it... its mono + depth which is a little different, the stereo is in the display unit...
At some point I'd see it as natural to roll this type of 3D display support into the core OSG. I don't have such a display to play with so I'm afraid its something that others will have to code up and submit. Right now 3D display support is done at a relatively low level in osgUtil::SceneView with it hiding all the implementation details. This isn't the most efficient way to do it though as it forces the 3D display support down into a single threaded part of the pipeline. A much more scalable route would be to do add 3D display support into osgViewer, and use high level slave cameras to set up the appropriate rendering. So... if you do plan to submit support for Philip's 3D display then I'd recommend doing it in a similar way to the way that osgdistortion is put together using slave cameras and FBO's. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org