Hi,

Multitexturing has absolutely nothing to do with threading on the OSG
side, so if the enabling "Thread Optimization" on the NVidia control
panel is almost 100% percent certain to be a bug in the NVidia driver.

Robert.

On Thu, Mar 13, 2008 at 2:41 PM, zhangguilian <[EMAIL PROTECTED]> wrote:
>
>
> Hi,
> I use Multitexturing in my application, when I use NVIDIA graphics driver
> version 169.21 and turn on the "Thread Optimization" on the NVIDIA control
> panel, using the second texture unit seems to make the scene destroyed-the
> scene has lots of debris(The strange phenomenon is in Attachment), I have
> only one GPU and its model is NVIDIA GeForce 8800 GTS, every thing will be
> OK if I turn off the "Thread Optimizaiton" and using other driver versions,
> I don't know whether there is any relationship between Multitexturing of
> OSG1.2 and "Thread Optimization" of the NVIDIA control panel, and I also
> wonder how to solve this problem.
>
> Thanks very much!
>  ________________________________
>
> zhangguilian
> 2008-03-10
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>  osg-users@lists.openscenegraph.org
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>
>
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