On Thu, Mar 13, 2008 at 6:15 PM, Andy Skinner
<[EMAIL PROTECTED]> wrote:
> I built SceneGraphBuilder.i to get a look at the preprocessed code.
>  This looks like:
>
>  void ( * sunOglCurPrimTablePtr -> oglColor4f ) ( sunOglCurrentContext ,
>
> GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
>
>  There is definitely something whacky there.
>
>  I'll give renaming a try, and try to find out where this is coming from.

I'll go ahead an rename the methods, just removing the gl prefix.
I'll check in this change once I've got things built.

Robert.
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