Hi, It might seem like the OSG is hugely in flux, but the vast majority of the core OSG doesn't change from day to day, or version to version that matter.
Developer versions do come out often, I try to make them every week when possible, the changes between developer version tend to be very small, the majority of changes will be bug or build fixes. Developer releases are have odd points numbers, so 1.9.x, 2.1.x and 2.3.x are all developer releases. Stable release come out about 2-4 times a year, and are the even numbers, so 2.0 and 2.2 as stable, the next stable release will be made quite soon, and will be 2.4. With lots of releases comes lots of small incremental changes, rather than loading users with massive changes to handle all at once. Even with a jump from 1.x to 2.x the majority of the OSG API was the same, the big differences came in items like osgViewer. If you have started using the OSG since 2.0 then you should find the changes between version pretty minor and incremental. Rather than worry about the number of releases come out, you should see it as a sign of healthy open source community and software. Robert. 2008/3/20 FlySky <[EMAIL PROTECTED]>: > > > > Hello,robert~ > > The update speed of OpenSceneGraph is so fast that many people can't adapted > themselves to OSG. I think that it can develop in a stable version like > OpenGL.If it nend too many changes, we can develop a new version.How do you > think about it? > > Thank you~ > > ________________________________ > 中 国 最 强 网 游 --- 网 易 梦 幻 西 游 ,166 万 玩 家 同 时 在 线 > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org