On Fri, May 9, 2008 at 1:12 PM, Ulrich Hertlein <[EMAIL PROTECTED]> wrote: > Robert Osfield wrote: >> >> downside is that rendering once built into the display lists won't be >> updated automatically. To get ShapeDrawable to update the display >> list simple do drawable->dirtyDisplayList(false). > > Would it make sense to dirty the ShapeDrawable automatically when the shape > is changed using 'setShape'?
setShape would need to be changed to be a virtual method to achieve this as its currently only implemented in the Drawable base class, here setShape is just a handle for setting the shape used for collision detection algorithms. I actual regret writing ShapeDrawable now, it was only ever intended to be quite and dirty way to visual a shape, and never a general purpose tool for visualising shapes that users actual want so its always falling short of people expectations. It's design doesn't lend itself to becoming a general purpose shape visualization tool either, rather its a dead end design that's used far too widely for its own or its users good. An alternative might be to just have a createGeometry(osg::Shape&) function that builds a geometry that given a shape. Or perhaps rewrite ShapeDrawable so it "is a" Geometry, or "has a" Geometry. Suggestions welcome. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org