On Fri, May 9, 2008 at 4:09 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > Thanks for testing Everyone. > > This shows that problem is wider and not limited to windows. It looks like > GL objects visitor in Renderer thread started by Viewer:: Realize may ovelap > with first updateTraversal. I guess its turn for Robert move ;-)
I don't know yet the cause of this failure to block while the GLCompileObjects is running, the code certaininly looks like it should block to me. I wonder if perhaps the double buffering of SceneView and all its associated data is causing some issues. Personally I'm not yet at point where I throw lots of time into this topic - I've basically burned 4 days just getting on top of support and submissions that have accumulated since I left to do training, I do actually need to get on and do some paid work, right now support is mounting as quickly as I'm trying to clear it. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org