Hi Jeongsoeok, The CoordinateFrame relates the standard OpenGL coordinate frames - the options:
enum CoordinateFrame { WINDOW, PROJECTION, VIEW, MODEL }; Which mean WINDOW - the coordinates of your window, PROJECTION - the non dimensional clip coordinates before projection matrices has been applied, VIEW - eye coordinates after the projection matrix has been applied, but before the view matrix has been MODEL - model/world coordinates, after the view matrix has been applied. On Sat, May 10, 2008 at 9:10 AM, Jeongseok Lee <[EMAIL PROTECTED]> wrote: > Hello everyone, > > > > I'm making PickHandler inherit from osgGA::GUIEnentHandler. > > This class implememt Pick function. In this Pick func., there are > PolytopeIntersector. > > And I use it as follows > > > > osgUtil::PolytopeIntersector* pPicker > > = new osgUtil::PolytopeIntersector( osgUtil::Intersector::WINDOW, dX - dW, > dY - dH, dX + dW, dY + dH ); > > > > Here, I wonder what is the difference between osgUtil::Intersector::WINDOW, > VIEW, and so on. > > > > Jeongseok. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org