Hi Umit, The OSG doesn't directly support collision detection, just provides intersection between various types with the scene graph. The main intersector are the osgUtil::LineSegmentIntersection or PolytopeIntersector, the later could be used for testing a convex hull against the scene and is probably the best one to use in your case.
Robert. On Sun, May 11, 2008 at 5:53 PM, ümit uzun <[EMAIL PROTECTED]> wrote: > > Hi All; > > I am trying to detect intersections while flying on the earth database. I > looked at the mail list to using intersecting operation and I find > osg::BoundingBox. But can it help me to detect the collisions between > aircraft and earth model? And Is there any simple example to find out > collisions? > > If you know how can I do this control, all advices would be welcomed with > glad :) > > Thanks so much. > > Yours Sincerely. > > > ÜMİT UZUN > > _________________________________________________________________ > Windows Live Spaces – hayatınız, Alanınız. Daha fazlasını öğrenmek için > buraya tıklayın. > http://get.live.com/spaces/overview > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org