Hi Paul, On Wed, May 14, 2008 at 8:21 AM, Paul Melis <[EMAIL PROTECTED]> wrote: > I didn't manage to find out what is going on. The only different between > osgthirdpersonview (not working) and osgcompositeviewer (working) is that > the former uses separate windows to render its output.
Could you try the osgwindows example? The has two windows, it uses osgViewer::Viewer but this shouldn't make a difference - it's mult-threaded multi-context that is more likely pushes the drivers hard, and the underlying code driving the cameras and context is the same between Viewer and CompositeViewer. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org