Hi Ben, The answer to the question "Has this bug been fixed in version 2.4" can be found by browsing the SVN repository online:
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/src/osgPlugins/vrml/ReaderWriterVRML2.cpp >From this: "3) Smoothed normals are computed if no normal field is provided. " So I'd guess that it is now fixed. Robert. On Wed, May 14, 2008 at 3:21 PM, Ben Axelrod <[EMAIL PROTECTED]> wrote: > I noticed that OSG 2.2 does not properly calculate the normals of VRML > files. It seems like it points all the normals at (0, -1, 0). This is only > when the normals are not explicitly specified in the file. If you open a > VRML file like this in osgviewer, you can see that the coloration of the > mesh is only accurate when looking at the top of the object. If the normals > are specified in the VRML file, then the mesh coloration looks correct in > osgviewer. I can supply an example VRML files that demonstrate this bug, > and also how to fix it. > > > > Has this bug been fixed in version 2.4? > > > > Thanks, > > -Ben > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org